May 20, 2015
May 20, 2015 —
…for Digital Exploration of Arts and Sciences (IDEAS). The interdisciplinary work, titled CrowdCAVE, will use two of the Qualcomm Institute’s key visualization spaces: the StarCAVE virtual-reality environment, where small groups of visitors are surrounded by a virtual crowd to which they are added; and the large-scale Vroom display wall next…
May 3, 2018
May 3, 2018 —
…with Department of Visual Arts professor Brian Cross on April 27. Photos by Erik Jepsen/ UC San Diego Publications Groundbreaking Cinematographer Bradford Young Talks Race, Visual Impact of Film “Solo: A Star Wars Story” and “Arrival” filmmaker is first Department of Visual Arts Adam D. Kamil Guest Lecture speaker Academy…
May 18, 2016
May 18, 2016 —
“Mass Effect: New Earth, A 4D Holographic Journey” opens to the public today and features Near/Far Acoustic Field (NFAF), an audio infrastructure developed by researchers based at the Qualcomm Institute.
April 23, 2015
April 23, 2015 —
…Korin,” by the American artist Bear Kirkpatrick, is one of the pieces included in the festival’s slow art series. Photo by The Mija: Ogata Korin video © Bear Kirkpatrick ArtPower!’s Filmatic Festival to Explore the Intersection of Science and Cinema The film industry may have its roots in Los Angeles,…
February 13, 2014
February 13, 2014 —
Mexico’s most visionary leaders, vibrant culture, past accomplishments and future goals will be the focus of the University of California, San Diego’s Mexico Moving Forward symposium, from 8:30 a.m. to 6 p.m. on March 6. The symposium, hosted by the Center for U.S.-Mexican Studies at the School of International Relations…
April 13, 2017
April 13, 2017 —
…Kester Professor of Visual Arts An internationally recognized art historian and highly cited critic of public art, Grant Kester is also a committed educator. As the former chair of the visual arts department, Kester was a chief architect of the Ph.D. program. He has mentored many graduate students who have…
January 28, 2013
January 28, 2013 —
…is stereoscopic three-dimensional (S3D) cinematography? How does it differ from other 3D filmmaking techniques? Is S3D here to stay for future theatrical experiences—or will it fall by the wayside like such forgotten technologies as Nintendo’s 1995 Virtual Boy gaming console or the Sensorama – the earliest virtual-reality “Experience Theater” patented…
June 5, 2013
June 5, 2013 —
When the San Diego Supercomputer Center (SDSC) at the University of San Diego, California, debuted Gordon early last year, the system’s architects envisioned that its innovative features – such as the first large-scale deployment of flash storage (300 terabytes) in a high-performance computer – would open the door to new…
February 8, 2024
February 8, 2024 —
UC San Diego and Point Loma Nazarene University will co-host the 23rd annual Kyoto Prize Symposium on March 13 and 14. The 2023 Kyoto Prize Laureates are Elliott H. Lieb for Basic Sciences, Ryuzo Yanagimachi for Advanced Technology and Nalini Malani for Arts and Philosophy.
June 16, 2014
June 16, 2014 —
The 4K video format for digital cinema is now making its way into videogames and other digital media as consumers chase after as many pixels in their homes as possible. But 4K is a new-enough format that, when a maker of game consoles wanted to test its first device to…